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Samurai Shodown will be launching in just a few months on June 27 for players on PlayStation and Xbox marking SNK's first foray into a brand.
Samurai Shodown | |
---|---|
Developer(s) | SNK Corporation |
Publisher(s) | Athlon Games[1] |
Director(s) | Nobuyuki Kuroki[2] |
Producer(s) | Yasuyuki Oda |
Artist(s) | Nobuyuki Kuroki[2] Yumi Saji[3] |
Series | Samurai Shodown |
Engine | Unreal Engine 4[4] |
Platform(s) |
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Release | PlayStation 4, Xbox OneArcade
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Samurai Shodown (known as Samurai Spirits in Japan) is a 2019 fighting game developed and published by SNK for Arcade, PlayStation 4, Xbox One, Nintendo Switch, and Stadia as an entry in the Samurai Shodown series.
Gameplay[edit]
Similarly to The King of Fighters XIV and SNK Heroines: Tag Team Frenzy, Samurai Shodown features full 3D models moving on a 2D plane.
Plot[edit]
Samurai Shodown takes place between the events of the 1993 game and Samurai Shodown V and has been cited as a reboot of the series.[6]
The game takes place in 1787, during the Tenmei Era of Japanese history. The entire country is beset by a terrible and looming evil. Fire, ruin and famine ran rampant throughout Japan. Meanwhile, as these events unfold, a sinister cloud envelops the air with a foreboding sense of dread. Shizuka Gozen, the deceased spirit of a young woman who is possessed and trapped in Yomi, (labeled Eternity in the game itself) threatens to destroy Japan. Warriors from all across Japan and beyond the ocean, driven by their own needs and desires, converge to investigate these evil forces and vanquish them.
Characters[edit]
Samurai Shodown features a base roster of 17 playable characters, with extra ones available as downloadable content. Newcomers are marked in bold.
Base Roster | Season One | Season Two[7] | ||
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Notes
- ^a : Free post-launch downloadable character
Development[edit]
Samurai Shodown was unveiled at the SNK Investor Relations 2018 IPO conference,[5] being developed by SNK Corporation. The twelfth main game in the Samurai Shodown series, it is the first mainline entry since 2008's Samurai Shodown Sen.
The development team consists of members who worked on The King of Fighters XIV and SNK Heroines: Tag Team Frenzy.[2] Nobuyuki Kuroki is the director and one of the artists,[2] while Yasuyuki Oda serves as producer. Kuroki has been previously involved with the series through the Samurai Shodown 64 titles.[6] The internal staff at SNK who worked on the game consisted of 50 to 60 employees, as well as outsourcing some art assets, to form a total of an estimated 200 employees who worked on the game.[10] Some of the reasons for making a new title were the recent focus on the esports community and the many fan requests.[6] The team considered using a realistic art style for the graphics but decided against it because too many fighting games were using it already.[11] Oda has expressed interest in adding guest characters from other franchises.[6][11]
Due to outdated graphics involving the releases of The King of Fighters XIV and SNK Heroines: Tag Team Frenzy, SNK chairman Zhihui GE had stated that the future SNK fighting games will use Unreal Engine 4 in order to give a better graphical presentation. Samurai Shodown became the first SNK game to use Unreal Engine 4.[12]
Reception[edit]
![Samurai shodown 6 characters Samurai shodown 6 characters](/uploads/1/2/6/9/126963748/781235352.jpg)
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Samurai Shodown has received generally favorable reviews, the PlayStation 4 and Xbox One versions earning a Metacritic score of 81 and 78 respectively.[13][14]Den of Geek gave the game 3.5 out of 5 stars, and commented that Samurai Shodown 'is a fighting game that’s incredibly solid in its core gameplay and looks swell enough, but it sadly feels like it’s lacking because there’s little else to do.' [21]The Mercury News called the game a solid revamp for the series, and noted that SNK upgraded the visuals and was as challenging as ever.[22] In their review of the game, GameSpot called the game a great reboot that captured what made the original fun and unique, while also drawing attention to the fact that the single-player experience was somewhat lacking.[19]IGN praised the game's fighting mechanics, and noted that there was an extraordinarily tense style of fighting that is unlike just about anything else in the genre in the current fighting game climate.[20] The PlayStation 4 version was the fourth bestselling game in Japan during its first week of release, selling 16,662 copies.[23] On July 4, SNK reported that first-week shipments plus digital sales totaled 40,606 units.[24]
The game was nominated for 'Best Fighting Game' at The Game Awards 2019,[25] for 'Fighting Game of the Year' at the 23rd Annual D.I.C.E. Awards,[26] and for 'Game, Franchise Fighting' at the NAVGTR Awards.[27]
References[edit]
- ^'Samurai Shodown to be published by Athlon Games'. Gematsu. 7 March 2019.
- ^ abcdCo, Franz (2018-09-13). 'Nobuyuki Kuroki confirms that new Samurai Shodown is being made by the same team as The King of Fighters XIV and SNK Heroines: Tag Team Frenzy'. Shoryuken. Complex. Retrieved 2018-12-10.
- ^'Nobuyuki KUROKI & Yumi SAJI: signing'. Japan Expo Paris. 2019-06-21. Retrieved 2019-07-05.
Nobuyuki KUROKI and Yumi SAJI, Art Director and Chara-Designer of the new opus.
- ^'SAMURAI SHODOWN releases in 2019! Watch the teaser trailer now!' (Press release). Suita-city, Osaka, Japan: SNK Corporation. 2018-09-10. Retrieved 2018-12-10.
- ^ abMoyse, Chris (2018-12-05). 'Samurai Shodown is reportedly coming early 2019 for PS4, PC, Xbox One and Nintendo Switch'. Destructoid. Enthusiast Gaming. Retrieved 2018-12-11.
- ^ abcdRomano, Sal (2019-03-25). 'Samurai Shodown launches for PS4 and Xbox One in June, Switch in Q4 2019 and PC later; 44 minutes of gameplay and staff interview'. Gematsu. Gematsu. Retrieved 2019-03-25.
- ^Romano, Sal (2020-01-25). 'Samurai Shodown DLC characters Sogetsu Kazama and Iroha announced'. Gematsu. Retrieved 2020-01-25.
- ^'Darli Dagger announced as first newcomer for Samurai Shodown', EventHubs, March 30, 2019
- ^ abSAMURAI SHODOWN / SAMURAI SPIRITS – Trailer (Asia)
- ^Kane, Alex (21 June 2019). 'The making of Samurai Shodown (2019)'. Polygon. Retrieved 24 June 2019.
- ^ abNelva, Giuseppe (2019-03-30). 'New Samurai Shodown Character Revealed: Darli Dagger; Neogeo Collection Announced'. Twinfinite. Twinfinite. Retrieved 2019-03-30.
- ^'SNK 갈지휘 회장 겸 개발총괄 '언리얼 엔진 사용 확대, KOF15도 언리얼로 개발중''. GameFocus. Retrieved December 12, 2018.
- ^ ab'Samurai Showdown for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved 1 July 2019.
- ^ ab'Samurai Shodown for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved 27 June 2019.
- ^https://www.destructoid.com/review-samurai-shodown-558493.phtml
- ^http://www.egmnow.com/all/samurai-shodown-review/
- ^https://www.gameinformer.com/review/samurai-shodown/an-intense-return-with-rough-edges
- ^https://www.gamerevolution.com/review/555919-samurai-shodown-review-ps4
- ^ abKemps, Heidi (28 June 2019). 'Samurai Shodown Review - New Blood'. GameSpot. Retrieved 1 July 2019.
- ^ abSaltzman, Mitchell (24 June 2019). 'Samurai Shodown Review - IGN'. IGN. Retrieved 1 July 2019.
- ^Jasper, Gavin (28 June 2018). 'Samurai Shodown Review: Fun Swordplay with Only a Slice of Content'. Den of Geek. Retrieved 1 July 2019.
- ^Chaco, Giesen (28 June 2019). ''Samurai Shodown' a solid revamp for cult fighting game series'. The Mercury News. Retrieved 1 July 2019.
- ^Romano, Sal (3 July 2019). 'Famitsu Sales: 6/24/19 – 6/30/19'. Gematsu. Retrieved 4 July 2019.
- ^Romano, Sal (4 July 2019). 'Samurai Shodown PS4 shipments and digital sales top 40,606 in Japan'. Gematsu. Retrieved 15 July 2019.
- ^Winslow, Jeremy (19 November 2019). 'The Game Awards 2019 Nominees Full List [game title mislabeled as 'Samurai Showdown']'. GameSpot. Retrieved 23 November 2019.
- ^Chalk, Andy (13 January 2020). 'Control and Death Stranding get 8 nominations each for the 2020 DICE Awards'. PC Gamer. Retrieved 19 January 2020.
- ^'2019 Nominees'. National Academy of Video Game Trade Reviewers. 13 January 2020. Retrieved 19 January 2020.
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Samurai_Shodown_(2019_video_game)&oldid=937643713'
Samurai Shodown | |
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Genre(s) | Fighting |
Developer(s) | SNK, Yuki Enterprise (V, V Special) |
Publisher(s) | SNK, Sega (VI in U.S.) |
Composer(s) | Tate Norio |
Platform(s) | Arcade, Various platforms |
First release | Samurai Shodown July 7, 1993 |
Latest release | Samurai Shodown June 25, 2019 |
Samurai Shodown (Samurai Spirits in Japan) is a fighting game series by SNK. In Japan, the name of the series is officially in katakana, but is often written in kanji (侍魂, samurai tamashii), with the second character pronounced supirittsu, 'spirits', to better reflect the game's setting.
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![Swiss](/uploads/1/2/6/9/126963748/830426147.png)
Plot[edit]
The stories in the series take place in 18th-century Japan, during the Sakoku or seclusion period of Japan (the first four games run across 1788 and 1789) with great artistic license so that foreign-born characters (including some from places that did not exist as such in 1788) and fictional monsters can also be part of the story. The plot of each game is quite different, but they circle a central group of characters and a region in Japan.
Samurai Shodown consequently portrays snippets of the Japanese culture and language internationally with little edits. For instance, unlike most fighting games made in Japan, the characters in the series (including the announcer) generally speak only in Japanese, with dialects ranging from archaic formalities and theatricalism to modern-day slang, something that has been preserved for overseas releases. Win quotes and other cut scenes provide subtitles in several languages, including but not limited to English, Portuguese, and German. Much of the music includes traditional Japanese instruments (predominately the shakuhachi, shamisen, koto and taiko) and later enka. Several characters are loosely based on real figures from Japanese history.
Development[edit]
There are two main artists responsible for the character designs and illustrations. For the early games (Part 1 to 4), the characters are created and illustrated by Eiji Shiroi. His illustrations featured a distinctive, traditional Japanese calligraphy style. While he continues to design for a few of the later games, they are illustrated by another artist named Senri Kita until the fifth title.
The Samurai Shodown games are most famous for their 'Rage' (怒) gauge, a meter that only increases as a player receives damage, and which when fully activated has numerous effects depending on game. Earlier games also have a referee in the background, officiating the match.
Games[edit]
English title | Japanese title | Platforms | Release Date |
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Samurai Shodown | Samurai Spirits (サムライスピリッツ) | Arcade, 3DO, FM Towns, Game Gear, Game Boy, Mega Drive/Genesis, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, Sega CD, Super NES, PlayStation 2, Wii, Virtual Console, PlayStation Network (PS3 and PSP), Mobile/I-play | 07-07-1993 |
Samurai Shodown II | Shin Samurai Spirits Haōmaru Jigokuhen (真サムライスピリッツ 覇王丸地獄変) | Arcade, Neo Geo, Neo-Geo CD, Neo Geo Pocket Color, PlayStation, Windows, PlayStation Network, Wii, Virtual Console, Xbox Live Arcade, Neo Geo X, iOS, Android | 10-28-1994 |
Samurai Shodown III: Blades of Blood | Samurai Spirits Zankurō Musōken (サムライスピリッツ 斬紅郎無双剣) | Arcade, Neo Geo, Neo-Geo CD, PlayStation, Sega Saturn, PlayStation Network, Virtual Console | 11-15-1995 |
Samurai Shodown IV: Amakusa's Revenge | Samurai Spirits Amakusa Kōrin (サムライスピリッツ 天草降臨) | Arcade, PlayStation, Sega Saturn, PlayStation Network, Virtual Console | 10-25-1996 |
Samurai Shodown RPG | Shinsetsu Samurai Spirits Bushidō Retsuden (真説サムライスピリッツ 武士道列伝) | Neo Geo CD, PlayStation, Sega Saturn | 06-27-1997 |
Samurai Shodown 64 | Samurai Spirits (侍魂 ~SAMURAI SPIRITS~) | Hyper Neo Geo 64 | 12-19-1997 |
Samurai Shodown 64: Warriors Rage | Samurai Spirits 2 Asura Zanmaden (SAMURAI SPIRITS 2 アスラ斬魔伝) | Hyper Neo Geo 64 | 10-16-1998 |
Samurai Shodown! | Samurai Spirits! (サムライスピリッツ!) | Neo Geo Pocket | 12-25-1998 |
Samurai Shodown! 2 | Samurai Spirits! 2 (サムライスピリッツ! 2) | Neo Geo Pocket Color | 04-30-1999 |
Samurai Shodown: Warriors Rage | Kenkaku Ibunroku Yomigaerishi Sōkō no Yaiba Samurai Spirits Shinshō (剣客異聞録 甦りし蒼紅の刃 サムライスピリッツ新章) | PlayStation, PlayStation Network | 12-22-1999 |
N/A | Nakoruru ~Ano Hito kara no Okurimono~ (ナコルル~あのひとからのおくりもの~) | Dreamcast, Microsoft Windows | 03-28-2002 |
Samurai Shodown V | Samurai Spirits Zero (サムライスピリッツ零) | Arcade, Neo Geo, PlayStation 2, Xbox | 10-10-2003 |
Samurai Shodown V Special | Samurai Spirits Zero Special (サムライスピリッツ零SPECIAL) | Arcade, Neo Geo | 04-22-2004 |
Samurai Shodown Mobile | Samurai Spirits -Makai Rinne Ki- (サムライスピリッツ-魔界輪廻記-) | iMode Mobile | 07-04-2005 |
Samurai Shodown VI | Samurai Spirits Tenkaichi Kenkakuden (サムライスピリッツ 天下一剣客伝) | Arcade, Atomiswave, PlayStation 2, PlayStation Network | 09-14-2005 |
Samurai Shodown Mobile II | Samurai Spirits ~Shimensoka~ (侍魂~四面楚歌~) | iMode Mobile | 11-21-2005 |
Samurai Shodown Mobile III | Samurai Spirits Tenka Musō Typing ~Makai Tenshō no Shō~ (侍魂天下無双タイピング~魔界転生の章~) | EZweb Mobile | 01-12-2006 |
Samurai Shodown: Sen | Samurai Spirits Sen (サムライスピリッツ閃) | Taito Type X2, Xbox 360 | 04-17-2008 |
Samurai Shodown Anthology | Samurai Spirits Rokuban Shōbu (tentative title) (サムライスピリッツ 六番勝負) | Wii, PlayStation Portable, PlayStation 2 | 04-14-2009 |
Samurai Shodown (2019) | Samurai Spirits (サムライスピリッツ) | PlayStation 4, Xbox One, Nintendo Switch, Stadia, Microsoft Windows, Arcade | 2019 |
Characters[edit]
Over the course of years since the first game, the Samurai Shodown games (excluding spin-offs) have come to feature over 80 playable characters. The most famous among them includes Haohmaru and Nakoruru, who are both considered the series' flagship characters.[1]
Adaptations[edit]
A television special (later dubbed a motion picture for international release) Samurai Shodown: The Motion Picture (SAMURAI SPIRITS 〜破天降魔の章〜, Samurai Spirits: Haten Gōma no Shō) loosely based on the first game aired in Japan in 1994. An English adaptation was produced by ADV Films, on VHS in 1995 and on DVD in 2005. The plot means to reenact the events of Samurai Shodown (video game), but the characters’ roles highly deviated from their original source. One of such bizarre changes made was switching Amakusa’s gender from male to female. Another questionable change was the inclusion of the “Seven Holy Warriors”, skilled warriors who were resurrected to specifically fight Ambrosia, which is an idea never mentioned in any other continuity.
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Several manga adaptations of Samurai Spirits were produced in Japan. One of them, titled Makai Bukei Jō Samurai Spirits (魔界武芸帖 サムライスピリッツ, Samurai Spirits: Scrolls of the Demonic Arts), written by Kyoichi Nanatsuki and illustrated by Yuki Miyoshi, was serialized in the Weekly Shonen Sunday in 1994. It was later adapted into English under the simplified titled Samurai Shodown by Viz Media in 1996, where it was serialized in the short-lived Game On! USA magazine and concluded in Animerica. The story is meant to be a prequel to Samurai Shodown II, establishing an original character, Yui Minbunosuke Shosetsu, as the main antagonist. Game characters Haohmaru, Nakoruru, Hanzo, Charlotte, and Genan remain the focal characters to the plot. They often interacted with several original characters in the story; the most prominent perhaps is the Koga kunoichi, Nagiri, who believed Haohmaru had killed her father during his travels and sought to avenge him.
The first OVA, the two-part Spirits 2: Asura Zanmaeden, serves as a preface to the events of Samurai Shodown 64: Warriors Rage. Character designs were done by Aoi Nanase, a longtime fan of SNK. Unlike most game-based anime, the voices were supplied by the same actors as in the game. It is relatively obscure, never having been released in the U.S., and the prospect of licensing is dim at best, as it offers no introduction to any of the characters, assuming (not unreasonably) that anyone watching it is likely to be familiar with the series and its cast already. The story mainly revolves on Nakoruru and her humanistic ideals: she believes that anyone with a heart has the right to live peacefully. Shiki, though apparently free from Yuga’s influence, is recognized as a threat for the sorcerer’s return and it was through Nakoruru’s reasonings that previously saved her life from Haohmaru. Nakoruru finds her and then struggles to peacefully defend her from her pursuers, which include Haohmaru, Galford, and Asura. Though torn because of her morals and pacifistic nature, Nakoruru eventually agrees to draw her blade and fight for those who need protecting. Despite being wounded in his final skirmish with Nakoruru, Asura stabs Shiki and they both sink into a portal to the underworld. Making peace with her blood-thirsty alter ego, the Ainu priestess leaves Kamui Kotan, hoping to find news of Shiki’s safety.
The second 30-minute OVA centers, Nakoruru ~Ano hito kara no okurimono~ (OVA), around the Nakoruru ADV game, again using Nakoruru as the main heroine. Character designs were done by Yasuomi Umetsu, who is best known for his work in Mezzo Forte and Kite. The events of the story are meant to take place during the time of peace between the first and second games of the series. The story introduces her childhood friends, Yamtamu and Manari, along with her younger sister, Rimururu, and the relentless enigma, Rera. Nakoruru, though glad that there is serenity, experiences several premonitions of devastation and is haunted by the thought of further bloodshed. The climax of the episode has Nakoruru protecting a deer from a rock slide, implied to be caused by evil entities. For undisclosed reasons, the OVA never released another episode and the story remains unfinished.
In 2006, Sabertooth Games released a Samurai Shodown Vcollectible card game set along with The King of Fighters 2006 for its Universal Fighting System (UFS) collectibe card game. Featured character starter decks were also released for Haohmaru and Ukyo Tachibana. STG staff favorites from the Samurai Shodown side tend to favor towards characters Nakoruru and Hanzo Hattori.
See also[edit]
References[edit]
- 'Samurai Shodown Iroha PVC Figure'. Newtype USA. 5 (11): 126. November 2006. ISSN1541-4817.
External links[edit]
- Samurai Spirits 1-4 at NBC Museum of SNK Playmore
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Samurai_Shodown&oldid=936834441'
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